# Extrude Individual and then Scale Locally?

**URL:** <https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560157>\
**Category:** Modeling\
**Created:** [December 22, 2012, 1:09am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560157 "2012-12-22T01:09:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kenmore](https://blenderartists.org/user_avatar/blenderartists.org/kenmore/32/12808_2.png) [@kenmore](https://blenderartists.org/u/kenmore)\
**Post date:** [December 22, 2012, 1:09am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560157/1 "2012-12-22T01:09:04Z")

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Okay, so let’s say I have a cube. I can select 1 face, E to extrude, Right Click to escape, S to scale, and I get a nice Inset with a clean flat side of the cube still.

But what if I want to select _every_ face of the cube, choose Extrude Individual from the toolbox, and _then_ try to scale them all…: they shrink inward. That’s not what I want. I want something like “Scale Individual”. Does that exist?

Thanks.

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**Author:** ![Sanctuary](https://blenderartists.org/user_avatar/blenderartists.org/sanctuary/32/12611_2.png) [@Sanctuary](https://blenderartists.org/u/Sanctuary)\
**Post date:** [December 22, 2012, 1:50am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560157/2 "2012-12-22T01:50:23Z")

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- be in Face selection mode first (important, as what follow can have different result if in Edge or Vertice selection mode)  
 ![http://i.imgur.com/BBLuk.jpg](http://i.imgur.com/BBLuk.jpg)

- select the faces you need to extrude, then press ALT + E then select “Individual faces” in the popup.

- press enter or escape or right click to escape the extrusion

- set the pivot point to “Individual origin”  
 ![http://i.imgur.com/0m0KP.jpg](http://i.imgur.com/0m0KP.jpg)

- press S and it will scale as you need.

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**Author:** ![kenmore](https://blenderartists.org/user_avatar/blenderartists.org/kenmore/32/12808_2.png) [@kenmore](https://blenderartists.org/u/kenmore)\
**Post date:** [December 22, 2012, 3:39am UTC](https://blenderartists.org/t/extrude-individual-and-then-scale-locally/560157/3 "2012-12-22T03:39:55Z")

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> [@Sanctuary](#):
>
> - set the pivot point to “Individual origin”  
> 
> - press S and it will scale as you need.

THANK YOU GOOD SIR. Lol. Thank you, just what I needed.
