I’m trying to follow this tutorial, but in blender (section: “Hollowing your model”):
Is blender able to extrude in this way? Because when I extrude “region” on an object, basically what happens is that the entire object is copied. Extruding “individual faces” however almost behaves the way I want it, but the new faces don’t remain connected to each other.
Any other ideas how you could make a complex mesh hollow?