Is there a way to extrude like Maya’s feature, i run into a situation where extruding along face normals doesn’t give the desired result where in Maya it keeps the faces ince and even.
Yes i have checked “offset even” but it doesn’t do a good job either.
A test file with two examples.
Test.blend (869.1 KB)
Hi, you can try maybe like this:
If you apply scale with Ctrl+A first in Object mode it should work nearer to what you want
I just checked with your actual blend file (I’d made my own approximation above) and applying Scale does indeed solve it.
I’m just thinking that at least 75% of Blender problems seem to come down to either: Apply Scale, Remove Doubles or Recalculate Normals
Thanks,that helpd solve the issue a little bit even though i needed a few tweaks, but it was close enough .
alt+S is scale along normal of the face so I guess it is exaclty what you are looking for.