im sure what im trying to do is quite simple but i just cant find/ figure out what is is im supposed to be doing.
basically i have a big 3D blob with holes in it. i suppose the idea is similar in some ways to a torus.
around this blob i want a structure (cage i suppose?) but im not sure how to do this.
i dont want to double skin the object though like in solidify, for the purposes of my project i need this to be a seperate object.
what i was doing before is duplicating the blob and scaling it up. but this isnt really what i need. i need for the scale to move further away from the object normals if that makes sense?
any help at all on this would be amazing since ive been trying to figure this out for a week and im getting nowhere