I need to extrude a square along a mesh-curve (not to be confused with a path or orther non-mesh curve object) but can’t quite seem to get there.
I’ve tried dupliverting a bezier circle (with controlpoints vector’d to give a sharp edge) but can’t skin the result.
I’ve tried a nurb circle (which I CAN skin) but don’t know how to make a sharp edge on a nurb circle (i.e. make it look like a square, VKEY on the control point has no effect).
I’m pretty sure a Bezier Curve with the “square” Bezier circle would do the trick but my curve is made up of vertices. So is there any way to 1) convert my verts into a proper curve (Like maybe copy the vert locations to the control points of a Path object?) or 2) Make the nurb circle have square edges or 3) Skin Bezier object or 4) Something else entirely not already mentioned?