Imagine I have a curved 2D snake made out of several faces. I want to “thicken” the snake, like extrude + scaling. But this method will scale from a center/pivot point and the extrusions will not be equally on the outlines of the snake. I am looking for a method like inset, but to extrude to the outside.
In the greater whole, I want to use this functionality to create a crevice through extruding this “snake” towards the inside of my object. But then I want this crevice to get thicker inside the object, than the surface shows. For this I need to thicken/extrude/scale the shape of the “snake” with an even distance to the outline.
Thanks in advance