Extruding Faces In the Same Way Maya

Hi guys. I will show you what I am getting in Blender and what I wanna get (which is same as in Maya)

This is what I am getting in Blender: https://i.imgsafe.org/5e855788f8.png

This is what I wanna get: https://i.imgsafe.org/5e86b9512c.png

I hope I am clear about what I am saying. In Blender what I did is: I am clicking extrude and then cancelled and then I press Alt-S. In Maya all I need to do is clicking extrude and then I can adjust it via “thickness”.Thank you for your help.

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I = Inset https://www.blender.org/manual/modeling/meshes/editing/duplicating/inset.html
Set inset value to zero and use depth value for the amount of extrusion



Inset is one way, however if you prefer to set the thickness interactively, instead of fiddling with some values, you can just use Alt+S, and then, while in the operator, press S or hold Alt, to activate even thickness mode (you can also activate this after confirming the operation, by setting even thickness in the operator options, in the T panel or F6).

Note that interactive operators have some info in the bottom bar of the 3d view, that tells you a few keys to activate different options.

The solidify tool is another option if you want to preserve the inner wall.

You are life saver. Thank you very much guys.