I am trying to follow along with this Maya tutorial on modeling a Treasure Chest ( http://www.youtube.com/watch?v=1Q_HyTN2wps )
I am at the 11:16 mark, and having trouble scaling the desired faces inward (after extrusion) so that they are even (i.e. each face goes straight inward, not at an angle). The best I can achieve is as in this picture.
Here is my blend file: Treasure Chest.blend (418 KB)
How can I scale these faces straight in after extruding them?