Extruding one vertex

I’ve heard a lot of people talking about what a great method this is, but I’m not sure how it works. From what I understand, you take a plane, delete three vertices and extrude the remaining vertex. I guess I don’t understand what happens from there, maybe that will explain to me how this is useful. Thanks.

Easier than extruding is just to select it and then use Ctrl+LMB, but the idea’s the same.

The idea is that if you have reference images, you can use this to “trace” a line around the edge of the shape, and use that as a base to bulid the model around. At least that’s how I see it…

phlip: thanks

Once I “trace” the shape with the vertices, I assume that I would just extrude as necessary in the Z direction to create a 3D shape?

Yes, if you keep your camera view the same while you do your first extruding, you will have a 2 dimentional shape. You will need to extrude it if you want to make it 3 dimentional.