-
Does blender have the equivalent of the photoshop eyedropper tool, for texture painting? Where you pick a color by clicking on the model’s texture and then use that color to paint. And why does blender crash a lot when I texture paint?
-
Is there any way to change the color picker interface to mimic a photoshop style one. I feel like the blender one isn’t linear in terms of tonality towards the center. And I’m just faster with the ps picker.
-
Is there a way to enable a render time estimator? I wind up doing some crude arithmetic to guestimate render time on large / high sample renders or animations. I understand that it’s hard to estimate things involving rays, but does anything like that exist. My own math is usually within 10% based on the first minute or so of rendering.
You can pick a color with right mouse button within the viewport. Can even pick the 3D cursor color. Holding down RMB and dragging the cursor updates the colors while you move the cursor.
Nice, that’s awesome. One down.
Eyedropper for colour selection
Colour picker alternatives
Render Time estimator http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Render_Time_Estimation
Thank you.