Eye ball animation problem

I am doing a tutorial here: http://www.youtube.com/watch?v=bcpEz_wU6tw One of the problems I am having with the animation is the eye movement. It’s easier to see what I mean by watching the animation. So I have a Youtube link below.

Basically, the eyes bounce back and forth when he’s walking and up and down when he’s running.

The tutorial called for the head to bob up and down and swing sideways as the dog walks and then runs. The eye bones are parented to the head and constrained to the lookat bones. And the lookat bones don’t have a parent and aren’t constrained to another bone.

Anyway, can someone tell me how to fix this? I tried to parent the lookat bone to the head, but that had weird results, in a different way.

http://i1130.photobucket.com/albums/m539/Blanco111/puppy01_zps82bd7c08.png

Youtube Video: http://youtu.be/0owrfHP4TSI

Blend file: http://www.pasteall.org/blend/31136

I looks like eye look target is too close to the eye ball. As dogs head bobs up and down eye target floats immediately ahead and at constant height over the ground. Eye ball is chasing that target.

Normally when animal move about, eye is scanning ahead in distance. They try to keep there head movement to a minimum. The animal is navigating through the environment. So to animate eye movement, eye target needs to move from spot to spot ahead of animal at some distance.

Thanks for responding. I just now finished a test animation. What you suggested worked great. As soon as I read your post, it made perfect sense. Obviously, I’m a beginner. I never had to animate eyes where they are looking way out in front.