Please post what you think needs to be improved. The eye consists of the parts named in the Pixar eye tutorial, and the iris is an UV mapped texture. Don’t be shy, just critisize how much you want. I really think it needs improvement and I need you to spot those parts
Now, here is another issue: Render done with Internal renderer:
Render done with Yafray:
Why is it that Yafray gives such an undesired effect?
Everythings great. I’d turn up the hardness on the whole thing, and lower the spec just a teeny bit.
By the way, to save you some forum… harassment later on:
Critics are the people who critique you. We are giving you “crits”/“critiques” by being “critics”.
Your biggest problem is that you have it all as one mesh. You need to separate the iris from the cornea and have a separate circle mesh for the pupil. The straight line edges are due to the iris being connected to the cornea. Separate the iris, cornea/sclera, and pupil and you will be golden!