Jars like jars, nothing very advance but the fun is in the second part of the video. I made this one a few months ago utilizing blender rigid body. I found it quite tricky sometimes and losing some data with next approximations of simulation. My advice would be to do one simulation per file and don’t e afraid to delate rigid world and redo the setup instead of finding what is causing the problem. The audio was recorded with audacity, another open-source project.
Wow, awesome project, modeling, animation and simulation!
Well done! I like the noodle materials
Thank you. I am glad you liked it.
Thank you. It’s procedural with small modifications between each type like stripes on pene.