I seem to have an eye rig issue that I can not solve and cannot find anything about it on the internet. Started blender a year ago and this is the first time I encounter this problem.
I have a character with two spheres for the eyes and two spheres for the cornea of the eye. I rigged my character, placing the eye bone at the origin of the eye (and cornea, same origin), parented the eye bone to the head bone and both, eyes and cornea to the eye bone.
Scale and rotation applied for all.
Now the problem is, when I rotate the head bone, eyes and cornea follow as expected, but the eyes seem to move away from their origin point, thus popping out of the head mesh, while the cornea stay put as they should.
Can anyone shed a light here please?
- Intel core i5 3570 @ 3.40 GHz
- 16,0GB Dual-Channel DDR3
- 4095MB NVIDIA GeForce GTX 1050 Ti (MSI)