Can anyone help me out with a rigging problem I’m having? The issue is that every time I try to rig the eye of my model to the corresponding bone the eye ends up being repositioned faraway from the rest of the body.
your eyes are already parented to the armature, if you parent them to the bone it automatically deparent them from the armature and bring them back to their initial location, so what you can do is deparent (Alt P) but with the Keep Transformation option so that they keep their current location, then parent to the eye bones