Using Blender 2.68
Cycles Render
The image below is the result of the texture being applied to the eyeball. My want is that the mesh itself be controlled by a diffuse shader, That way I can turn it white
But as you can see, the background on it is Black from the texture. I am sure I can go into photoshop and just add a white background to the eye… but thats not what I am trying to do ^-^;
Can someone post some sort of Node explaination to get a diffuse to control the mesh without changing the texture?