eyeball ik rig (eyes fall out of head when I move the head or the hole rig)

eye bones and eye bone controllers are parented to the head bone so I’m not really sure why this is happening.

please help

i keep getting an error when I try to upload my .blend file so i attached it here


you have the eyes parented to the eye bones and deformed by an armature modifier – when you move the head, the eye bones move, causing the eyes to move, then the armature deforms the eyes after that – so you wind up deforming the eyes twice. Unparent the eyes, then reparent to the armature at an object level.

its funny i thought i had that on the right setting but it looks like i didn’t, thanks a lot that really helped