Hi,
I was testing out a sculpt I did and everything looked great in the viewport, but as soon as i hit render, the eyeballs popped through.
Has this happened to anyone? Am I doing something wrong?
Im using the latest official release of blender 2.8
any modifiers on the eyeball?
nope…none right now. All modifiers have been applied.
oops…sorry…there was a duplicate eyeball in the outliner that I had switched off but showed up in render.
Still getting used to blender, so overlooked it. my bad. Will try and check things more carefully before i post here.
THankyou @SterlingRoth for the lightning quick response on this.
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No worries, I love an easy fix!
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