Eyeball

This is an eyeball I created a while back for a character I was working on. It is just a simple lighting and camera setup, and I Included an angled plane as a backdrop. It was rendered with the blender internal render. Post any comments you like, I should have some more stuff up soon. I am currently messing around in Scluptris, and hope to have some creative results from that. Thanks.

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Good. You could add some vague blood veins and use HDRI lighting to make the shine more real.

Yeah I was going to before uploading it here, but its an old model and I wanted to start fresh with blender. I ended up using it for a logo/Avatar pic. Would cycles help, I hadn’t used it since it was released. I took a modeling break before the big update.