This is an eyeball I created a while back for a character I was working on. It is just a simple lighting and camera setup, and I Included an angled plane as a backdrop. It was rendered with the blender internal render. Post any comments you like, I should have some more stuff up soon. I am currently messing around in Scluptris, and hope to have some creative results from that. Thanks.


Good. You could add some vague blood veins and use HDRI lighting to make the shine more real.

Yeah I was going to before uploading it here, but its an old model and I wanted to start fresh with blender. I ended up using it for a logo/Avatar pic. Would cycles help, I hadn’t used it since it was released. I took a modeling break before the big update.