Eyes go flying

Hey, so I’m almost done making this 3d model but I found a last minute issue with the eyes

The model looks like this and the eyes are parented to bones which are parented to the head bone

however whenever i try to move that head bone the eyes go flying out the head, way faster than the bone even moves

thanks!

did you apply scale location and rotation to the eyes before parenting them to the bone?

yup, i did

So it could either be the head that moves not enough or the eyes that move too much.

First let’s make sure the head moves enough. We’ll look at a few vertices and confirm that they’re weighted 100% to the head bone. For this, get into edit mode (or weight paint mode), select any one vertex on the head, and look into sidebar ->vertex weights. If those show a weight of 1 on the head bone, the head is fine and it’s the eyes that are problematic. If instead they show a total weight that’s split between the head bone and some other bone(s), you found the issue.

The eyes then : what could cause them to move further than the head ? could be that they’re parented/constrained on top of being weighted to the eye bones, could be a modifier… please check all of that.

I can’t say what your modeling problem is, but medically speaking, that’s probably an aneurism.