This is an F-16 I did in a time lapse. The model is to be used in my game development tutorial DVD in which I go over importing the vertex/texture data from Blender into a flight sim engine that I cover making from scratch. You can check my video blog on it in my signature. To be textured today or tomorrow.

they need quite a bit of work still. You should have some air pockets the plane, and more detail on the textures. A black window just screams incomplete.

Might go back and put a window and pilot in the future.
These are my texture references:

Tips on making the texture better?

Update. Calling it quits on this one. Moving on.