F-4 Phantom

Hi all,
I’m doing a F-4E Phantom II jet fighter in Blender 2.5. anyway, i’m trying to…


I’m stuck with a problem: I’ve done the engine blowpipe with all the petals rigged, so i can put it in any position i want. Each petal is parented to a bone, and each bone have a copy rotation constraint in local X to the first bone. So that when i rotate the first bone, each rotates accordingly … Works well, see anim here :
Engine Blowpipe Vid
But now, i need to rotate the all blowpipe a bit on the X axis, cause the engine doesn’t push straight back, but a bit down :

How could i do that ? I’ve tried parenting all the bones and petals to a Empty, but end up with a mess, the pieces being moved around the empty axis…:confused:
Any tip to do that ?
Cheers and thanks in advance.

Awesome work so far! Keep it up :slight_smile:

Well , thank you mynameisoscarjo :o But maybe i should make the same thread in the support forum to get response on how i could rotate that blowpipe… ?

  • ignore this post, i wasnt reading -

Is this what you are looking for?
http://www.halfgaar.net/modelling-a-jet-engine

Indeed, will try that method . thanks !

I started an f-4 project myself awhile back, so far yours is looking much better :wink: keep up the good work.

The F-4 is one of my all-time favorites and yours is looking great! Keep going!