I’m doing a F-4E Phantom II jet fighter in Blender 2.5. anyway, i’m trying to…
I’m stuck with a problem: I’ve done the engine blowpipe with all the petals rigged, so i can put it in any position i want. Each petal is parented to a bone, and each bone have a copy rotation constraint in local X to the first bone. So that when i rotate the first bone, each rotates accordingly … Works well, see anim here :
Engine Blowpipe Vid
But now, i need to rotate the all blowpipe a bit on the X axis, cause the engine doesn’t push straight back, but a bit down :
How could i do that ? I’ve tried parenting all the bones and petals to a Empty, but end up with a mess, the pieces being moved around the empty axis…
Any tip to do that ?
Cheers and thanks in advance.