F-Curve for animated texture property

If you animate a property of a texture, does it produce an F-Curve and if so, how do you view/edit that curve in the curve editor? Specifically, I have a texture (world) that I use only in the compositing and I have the size animate (through keyframes on the property, not a time node). It produces a data block in the outliner (texturenameAction), but it doesn’t show up in the curve editor.

Hope this makes sense, any help is greatly appreciated.

Ok, I figured it out. I just had to assign the texture to a material on an actual object in the scene, rather than making it a world texture. Probably should have tried that before posting here.