Hope you all have a nice end of the year and had a merry christmas.
I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be).
It’s a traveling shot set at Australian F1 race track Albert Park in year 2012.
Compositing done in After effects adding not so much. I mainly used the composed pass from blender with the Photographer addon help. (Can’t imagine not working with this treasure).
Hope you like it.
Have a nice one everyone, see you in 2025.
Though that maybe you would be interested by some BTS of the scene.
I will add more BTS soon. I used one geocode setup here and there to facilitate the set design and optimize performances. (way more efficace than Array modifier)
Car lookdev
For info the Big spherical Empty at the back of the car is the master parent that follow the trajectory (a bezier curve) and which provide the pivot point for rotation.
Wheels translate into rotation the master empty location.
On the video I show the used part of the shader for the body-paint and the tires.
Also I can confirm that it is maybe not enough on my animation. I often went to race track for filming past years and it’s very dirty and messy during a race
Yeah, I can confirm that there are a lot of tire rubbers and dirt along track outside the trail (F1 cars, expecially the old good ones were monsters).
Also motorcycles produce a lot of them, here my tires after the firsts 4 laps of the day (but many years ago, sigh):