I came up with this idea a few weeks ago, and since the F1 contest is coming up (though I won’t be entering), I thought I’d make this tutorial about making a car paint shader while there’s time for it to be useful. I’ve learnt a bit from the last glow tutorials I made, hopefully this is an improvement. Rather than just posting a blend file of the material, I thought it would be valuable to explain the theory behind it too. It partly uses the Minnaert shader currently available in tuhopuu3 - you can grab a copy from the testing build forums at blender.org, though you can also get a similar effect in 2.36 with a bit of extra work, using ramps.
Nice tutorial, but we can’t use the tuhopuu builds for the challenge…
I guess we will have to abuse of ramps
Subsidiary question, what is the name of the font that you are using ?
efbie: Oh really, that’s a shame. I was allowed to use tuhopuu when I entered a couple of years ago so I just assumed. It shouldn’t make a huge difference to the main premise though, anyway. The font I like to use for everything is Univers 59 Ultra Condensed.
Bugger, that’s odd - it’s using the same settings/codecs as my glow tutorials (MPEG4 video/audio). I’d suggest try updating to the latest Quicktime, though vlc and mplayer should be able to play MPEG4 as well.