Hello, I have been working on an F18 Fighter Jet based off of the real life McDonell Dougless F/A-18 Harrier and the Harrier in Grand Theft Auto San Andreas. I still need to add landing gear, the engine in the back and a few .50 cal machine gun’s on the sides. Bare with me, I’m nowhere near as good as the people on this site are, so it’s probably gonna hurt your eyes a bit! lol Texturing isn’t finished either, it’s only about 20% done. I still have to make it look more soft and add some more decals.
What render engine are you using, if you are using cycles look into downloading the ubershader (if you search blender artists there is a thread to download it) otherwise, start by mixing a diffuse shader with your texture, and a glossy shader with white at .1 percent glossy with a fresnel input fac for the mix shader. Place an HDR image of the sky in the background, and you should be off to a start.
Oh I never thought of rendering my models when showing previews! I usually just show screenshots straight from the 3D Console View, I bet you would get way better results if you rendered it first thank you so much.
So I tried to render my jet just using the regular rendering with a Camera and F12, but my jet just shows up black and there is no texture. How do I make it render with the texture on it? I’ve never done anything with rendering so sorry if that’s a really noob question.
Edit:
A couple screenshots with just regular screenshots and no rendering;
http://www.blenderguru.com/videos/introduction-to-cycles/, there are slight interface changes now, but this will get you up to speed.Also it looks like you’re in orthoview. Try pressing 5 on your number pad to switch to perspective.