Face/Head Model: Anger


(effstops) #1

Yeah, a couple days ago I was really mad with my parents, so I chose to vent my frustration in Blender. Before I even started I saved the .blend as “Anger”, so I guess that’s what I’m calling it. :smiley:

So this is what I have so far. This is like 4 or 5 hours of work, I think.
http://www.peerlessproductions.com/misc/images/elysiun/Anger.jpghttp://www.peerlessproductions.com/misc/images/elysiun/Anger2.jpg

And the wireframe:
http://www.peerlessproductions.com/misc/images/elysiun/AngerWire.jpg

Anyhow, I haven’t really done a model like this before. I did attempt a face a year ago, but it was absolutely awful. I know my wires are pretty messy, but is that problematic? I don’t know where I should go from here.

I suppose I should finish the rest of the head… but should I stop there? Should I texture it? Is it good enough? What needs to be changed?

Thanks a bunch. I’d appreciate any comments or crits!

–Colin


(Khnum) #2

It reminds me a lot of the happy/sad masks that are uses in theators or to symoblize theater. Perhaps make it a mask and then make a happy to go along with it, one black colored and one white, or something like that. Just a thought. I like what you have now, the frown is a bit exaggerated but that’s fine.


(lakcaj) #3

I think the model looks really good. I’m wondering, are these actually polys with more than 4 edges, and if so, how did you accomplish this?

http://img428.imageshack.us/img428/968/angerwire2vr.jpg


(effstops) #4

Khnum- Yeah, I guess it does look those masks. That’s a good idea… I may just do that. But on the other hand, I think I would like to try to tackle an ear, since I’ve heard so much about how hard it is. 8) We’ll see. And I definitely see the problem with the mouth. I don’t know. At first I liked the exaggerated expression, but it’s… uh, shrinking on me. :smiley:

lakcaj- Woops! That’s actually a screen capture of the model in object mode. I forgot that some lines disappear. So no, as far as I know all my polys are quads. (I hope. :D)

Here’s a more accurate wireframe.

http://www.peerlessproductions.com/misc/images/elysiun/AngerWire2.jpg

–Colin


(osxrules) #5

That happens to me too. It’s such a pain. If you hit the slower draw button, in the editing panel, they should all come back. I really wish there was a feature to set the display to show all wires all the time. When I weight paint they disappear too - I waste so much time clicking that stupid button.

As for the wires not being right, I wouldn’t worry too much about it. It does help if they have good faceloops but you can honestly spend way too much time trying to get them right. As long as you have enough geometry, you shouldn’t notice any problems. People used to model faces pretty well using just a square grid. For the Matrix - the high resolution Agent Smith was built automatically using millions of triangles that seemed to be placed like an icosphere with no attention paid to face loops at all and it comes out photoreal.

Turning on subsurf should show up any problems you might have.


(Spin) #6

I hope you finish this project. I am working a a head, a few members here are doing heads too. Swapping ideas would be good to help each other out.

So far, you are modeling your mesh very well. I spent well over 16 hours on This Head, and the time you spent is not too much! (I got a lot of tweaking on that head to do).

I find that meshing heads with subsurf on, and the “optimal” button on, helps a lot. I togle the subsurf on and off too. to make sure that the vertices are working correctly.