I have started with the face modelling tutorial and then gone on to start modelling the rest of the head.
In a way, I am not really sure if I am doing the right thing by continuing the face loops towards the back of the head or not, From what I have read, the way to go is to use quads so subdivision works better(?) but I have a triangle just behind the eye (which I suppose I could change to a quad) and one at the back of the head at the top-right on the side prifle view. I can’t see any way to turn this last one into a quad at all.
My question is, should I worry about these triangles at all? Are they going to cause problems further down the line? The only way I can see to get rid of them is to add a whole new face loop in which I think is a bit wasteful as it means adding vertices I don’t need.
Any comments on the actual head model itself would also be appreciated as I am wondering if I am going about this in the right way…