Face normals flipped in Game Engine

Having some real weird problem here. I’m UV-mapping an object, and it is being displayed correctly in the 3D view window. However, when I enter the game engine, it seems like the normals have flipped, since the texture is on the wrong side of the object all of the sudden. Images:

http://web.telia.com/%7Eu87309837/forum/blender/3dview.jpg
http://web.telia.com/%7Eu87309837/forum/blender/game%20engine.jpg
http://web.telia.com/%7Eu87309837/forum/blender/normals.jpg
http://web.telia.com/%7Eu87309837/forum/blender/render.jpg

The blender-file can be found here:
http://web.telia.com/~u87309837/forum/blender/wtf.blend

Wtf is wrong? :confused:

I think you had it mirrored before.
Press ^A and recalculate the normals.

I hope this helps

Thx, it helped. :slight_smile: