Having some real weird problem here. I’m UV-mapping an object, and it is being displayed correctly in the 3D view window. However, when I enter the game engine, it seems like the normals have flipped, since the texture is on the wrong side of the object all of the sudden. Images:
The blender-file can be found here:
http://web.telia.com/~u87309837/forum/blender/wtf.blend
Wtf is wrong?