I know, I know, “not very origional” but hey, it’s my first time and I waited far too long with making this…
At first:
With lips and slightly impreved nose:
Improved nose and eyes:
My progress so far:
Thanks to www.imageshack.us for the image hosting and thanks to TorQ for his face modelling tutorial.
I will try severall things with the model when it’s done: learn about texuring, animating, making hair and using HMesss.
C&C most appreciated
Thanks [Kothe] and code_astro, I agree with the toplip and tried to fix it.
Here is an update:
As usual, C&C most welcome. (Don’t mension the crappy skin, it’s just that it is better visible this way :D)
could you post a 90 degree side view? the model is coming along great!
From this perspective the jaw-line (and hence, the ears) looks like it’s too far back on the head. I can’t really tell from this angle though…
Good work.
Thanks code_astro, I’l bring the ears foword a bit. I did the angree expression just by changing the mesh: lowering the eyebrows, changing the mouth, etc etc. Is there a good tutorial about how to animate a face? I’d love to do so.
Thank you Yetzero.
Tested with animating. I’m gonna leave it with this. First I’m gonna finish the model and texturing, beside, as you can see in the animation below: I SUCK in animating. Never did it, problebly do it after some study. Face test. (1mb)
Don’t critisize the animation, I’t noting.
umm…not sure about a tutorial…but I tried to do some facial expressions with my goblin/elf model. I just attached hooks to the points I wanted to be able to move…it worked quite well. Have a play and see what happens thats all I did
Depending on if you are going for realistic head or stylized… there are just a few things I noticed if you want to make him more realistic.
The eyebrow ridge should be half way between the top of the head on the chin, I would just bring the top of the head up a bit. The ears should be closer to half way between the back of the head on the front(already been mentioned). The ears should be a bit bigger, the top of them should line up with the eyebrow ridge, and the bottom with the bottom of the nose. Mostly just guidelines, but it might help.
For facial animation I personally like vertex keys, feel like it gives you more control. Here is good place to start for vertex key animation: http://blenderchar.weirdhat.com/lipsynctute/
Looks great for a first try though!