I have a question, while using Texture Face Materials in the game engine I get very nice shading on textures/meshes using lamp lighting, I would like to use Blender Multitexture Materials for obvious reasons but when I switch to BMM everything is very bright and no shading on the faces are visible, I have the faces set to “Light” but only works in TFM! What am I missing?
I am using 2.49
Blender Multitexture Materials uses the objects materials. So you will need to add the textures to the material, instead of just having the texture in the UV map.
Let me Know if you need more info.
I thought with your reply it made sense, so I tried to add the texture to the material, and tried but I think I do not know how to do that, the texture is UV mapped so how do I add it to the material?

