I’m trying to use a modifier stack that has a subsurf and a boolean. Also possibly a decimate. My problem is that the subsurf seems to preserve my face smoothing settings, but the others don’t. Decimate seems to leave every face as solid instead of smooth, no matter what I set the actual faces to in the model. I’ve even tried autosmooth, but it doesn’t help either.
I have the same trouble with boolean difference. The new faces created by the boolean are always set to solid, even if every single face of both objects involved in the boolean is set to smooth.
Of course, I could “apply” and bake the modifiers in, but that defeats the purpose of having them as modifiers.
I’m brand new to Blender - like about one day - so I guess I must be missing something about this. How can I control face smoothing of modifier created faces when I have applied a modifier stack to my object?
Thanks a bunch for any help to a total newbie!
Edit - this is with 2.49, which is the latest version I can apt-get.