Here is my face. Think I’m almost done with this model. I have been working on it for quite a while. Trying to make a simple model into art. All materials are procedural. Hope you like it. Please lots of C&C as you can tell I need it. Everything was done in blender. No postpro http://www.flickr.com/photo_zoom.gne?id=2064604258&size=l
it’s pretty good, but he is suffering from a common affliction of 3D heads, known as duckmouth. this can be easily cured by using the proportional edit tool ( O key ) to pull the corners of his mouth inward, as in toward the back. if you look in a mirror, or just feel the corners of your mouth, note they are like a dimple. also, it looks like you have yet to do the eyelids…a bit of advice on those: put a couple of spheres in the sockets, just slightly larger than the eyes will be, then extrude the edges of your eye holes, and use the retopo tool to snap the new edges to the surface of the spheres. then you can slide them around until they are just the right shape, and you know, that when you are finished, the eyeball will be a good fit. don’t forget to turn off retopo if you are going to continue modelling beyond the lids.
From experience on my own behalf Most critics usualy want a well lit model to judge, Soon you are going to get alot of reviews saying “Turn up the lighting, etc”.
From what I can see the model looks good, nice texture, High maps?/Bump maps? his nose holes seem a little small from my perspective, and theres a odd light shineing through them, but the lighting as a whole is something you need to improve on.
The backgrounds interesting, which I think (when completed) will look really good and the overall geometry of the face is very stylized.
you can go far with a model like this.
,Nikolaus Knight, Vision-Art Productions
Looks good, but I agree with the above posters in that it needs lighting. Some people see dark lighting as an attempt to cover up flaws in a model. I don’t think that’s at all what you’re trying to do, so let us see it!
I agree with everything said so far. About the lightning: it depends what you want critics for. If you want critics for lightning or composition then the actually lightning of the scene is what you should show us but if you want critics on the modelling or the model itself it is essential that one can see it from all sides so provide renders that let us do just that. Also if you want critics on the modelling part provide us with some orthos in wiremode. If you do not know how here is the best way to do this (IMHO):
Go into editmode (CTRL+TAB) in the 3D view and go into the view you want to show us (side = 3, front=1, top=7 the other views can be reached by pressing CTRL+number (CTRL=Strg on most european keyboards)) then turn on “limit selction to visible” (the small cube next to the vertice, edge, face selection icons) depending on if you want to highlight certain vertices, edges select them or deselect everything then zoom to the position you want to show us and press the image icon (render this window) next to the cube. This will produce a render of the viewport which you can save with F3.
Here as some wire frame shots and a better lighted render. With the dark lighting I was trying for artistic effect. Thanks for the tips. I think I made the duck face better. I accidentally applied subsurf when I was first making the model so the base model is much to hi res . All the small pits were sculpted into the model with a noise brush.
yeah the mouth corners look more natural now, you must have the mutires cranked to get that sort of detail with the noise brush, eh? i figured that was a normals map.
here is a new more stylized render. Used ramps to make contrast between light and dark. I have one sunlamp above and another dim sunlamp below the head. I would like C&C about composition and lighting. Basically how to make this into art. Thanks for all your help. Also any suggestions about the background would be appreciated
I think I see what you are going for now :D. Well, im not sure if this will work but if you lighten the skin (lambert) just a bit and mabey give it one straight color, with very little texture it would give it a artistic effect (basically outlineing the left side of the face, I have seen that effect done somewhere… forgot where =D) I think that it looks alot better then before though.
Just a idea
If you are going for this. sometimes its cool to have a straight white background with the face centered, replace the black with white and make the left side red (mabey blue)… …mabey just for fun see how it comes out.
hopefully I was at least slightly helpful