Faces appear transparent when using alpha

My faces where the Texture is wrapped on the mug appear to be Flipped but they are not, when i take the image off it’s fine…
I used a png with transparent background, my shaders nodes are visible in the picture.

I tried to flip the normals but that does not make it any better.

Does anyone know if i did something wrong?

Hello there!
If I understand the situation correctly this looks about right. You’re telling the material to turn completely transparent wherever Alpha is black (and what is seen on the inside and handle is another material, isn’t it?)

But If you meant to put this image over some background (say, white) then this is a wrong approach.
You need to mix Colors (background and image) using alpha as a Factor:

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Thank you so much!
Solved!