Faces are inside out

Basically, the faces on my guy are inside out.
In shaded or solid mode they look fine, but when you go into textured mode they show the wrong side. How do i put the faces on the right side, cause i don’t want to start all over again D: ( if i have to start again, how do I stop this from happening.)
good (shaded):
http://img64.imageshack.us/img64/455/blender2010041410101426.png

Bad(textured):
http://img412.imageshack.us/img412/1710/blender2010041410103903.png
http://img88.imageshack.us/img88/5416/blender2010041410103672.png

To recalculate the face normals select all the vertices and use Ctrl+N. Th flip individual faces use Ctrl+F or W and select flip normals. All these commands are also available in the menu under Mesh when in edit mode.

Richard

PLZ HAVE MY BABIES
Thank You.

… welcome to Blender. :smiley: