Basically, the faces on my guy are inside out.
In shaded or solid mode they look fine, but when you go into textured mode they show the wrong side. How do i put the faces on the right side, cause i don’t want to start all over again D: ( if i have to start again, how do I stop this from happening.)
good (shaded):
To recalculate the face normals select all the vertices and use Ctrl+N. Th flip individual faces use Ctrl+F or W and select flip normals. All these commands are also available in the menu under Mesh when in edit mode.
Richard
PLZ HAVE MY BABIES
Thank You.
… welcome to Blender.