Faces getting messed up.

Lately I’ve been having a problem like this with BGE.


This only happens when I add a texture to the object. Basically, some of the faces look like they’re in front, but really they aren’t. Anyone know how to fix this?

Thanks in advance.

recalculate normals outside?..

That’s the Alpha sorting bug.
Go into edit mode, select any face in Face select mode, go to the editing buttons (F9), texture face, hit Opaque. Now select all faces, (hit A 2 times), hit ctrl-c, and hit "Active Transp.
These are for Blender version 2.46.

Thank you. :smiley: