I used a curve, then applied some bevel,ext1,ext2,… and I converted this all into a mesh. After that, I deleted a part of the faces. This was necessary, because I want the faces (loads of triangles) to be arranged in different directions then they are after converting to a mesh. So after I made some new faces manually, like I want it, I wanted to fill the gaps that were still not filled. But shift+F doesn’t seem to work for some reason. And when I make some extra faces manually, you still see the edges in objectmode. Problem is, that after smoothing this, and applying a texture, you see that edge that was visible in objectmode. And this does not look nice at all.
[>] How can I make sure that you see one big face in object mode?
It’s very hard to explain. If necessary, I’ll post some pics, just tell me if you don’t understand!
Thank you!