I have absolutely no idea what’s causing this problem. Whilst improving the blade on my sword I removed a few vertices which were messing up the reflections. This created a few holes which I then filled in with new faces. However these new faces don’t appear on the rendered image and I can’t figure out why.
The holes are definately not there in the model. Anyone know why this happens?
Here are 2 images of the model in Blender and the render.
No it’s just an env map with chrome look material (I used the settings from the tutorial on this site). I thought it might be a problem with the material/texture so I tried using another, same result:
It seems Blender hasn’t updated the new faces with the texture.
Problem solved, it was caused by that part of the blade being smoothed whilst those new faces were not. I guessed it would be something simple like that