My friend and I are going to try to make a game using the blender game engine.
Yesterday I made a human-like body shape, but when I try to render it in the game engine, some of the faces are only visible when viewed from behind. Does anyone know how to fix this?
!UPDATE! Never mind forgot to search, found solution
Its not just a matter of faces you shouldn’t use subsurf or two sided becuase you can achieve the same or better results without them.
Also when you say how many faces something has make sure you count how many triangles, not quads (you may have already i dont know). In which case your character may have over a 1000 faces without face or other details.
If you are wanting a ballpark figure id say keep it around 1000 and 1500 tris. Less is more in the gaming world.