Faces Showing Through Others

So I have made a fairly decent model of a Ferrari F40. I used very crappy textures that I just scribbled white over, then selected reflection under Realtime Texture Mapping.

One problem, some faces of the car are showing through others (NO IT IS NOT AN ISSUE WITH THE NORMALS OF THE FACES) I have no idea what is causing this. It might have something to do with the reflection mapping, but i don’t know why.

So here is the .blend. I would appreciate it if someone could tell me whats wrong.

EDIT: I forgot to say this…
the faces only show through others in the GE. They don’t show through in the textured view - idk why

Attachments

Ferrari_F40.blend (603 KB)

Some faces are in Alpha mode, change them to Opaque.
Edit Mode, ctrl c and active transp should do it (the default sel. had opaque)

oh thanks
idk how that happened

how good do you think the car is? Its only the 2nd car I’ve ever modeled and I tend to suck at modeling cars