So I have made a fairly decent model of a Ferrari F40. I used very crappy textures that I just scribbled white over, then selected reflection under Realtime Texture Mapping.
One problem, some faces of the car are showing through others (NO IT IS NOT AN ISSUE WITH THE NORMALS OF THE FACES) I have no idea what is causing this. It might have something to do with the reflection mapping, but i don’t know why.
So here is the .blend. I would appreciate it if someone could tell me whats wrong.
EDIT: I forgot to say this…
the faces only show through others in the GE. They don’t show through in the textured view - idk why
Ferrari_F40.blend (603 KB)