Faceselect with nor/spec

Hi all,

I hope someone will be able to make sense of what I’m about to say. I’m still pretty new to Blender/3D, so I’m still trying to get to grips with the terminology.

What I’m looking to do is to create a gritty-looking street. A kind of thing with cracked pavement, broken wood fences etc.etc. I’m focusing on a little bit at a time. Right now, I’m working on a set of stone steps. These are basically just simple cubes, with plenty of fancy texturing.

But it still doesn’t look right. I’m using the FaceSelect tool to give each face on the step a different look, but what I really want to do is to give each face a different “nor” and “spec” etc. Is this possible? There aren’t that many entirely informative articles/tutorials about using FaceSelect out there, and I think it was 90% luck that I got it working for the textures.

Also - if anyone can think of a better way to do what I’m trying to do (beyond subdiv & noise), I’d greatly appreciate any advice.

You can have several materials on a mesh.

In editbuttons (f9), the 2nd column from the left is all about multiple materials.

In editmode, click “New”, select the faces you want to apply the material to, and press “Apply”. Repeat until you have enough materials.

Then go to materialbuttons (f5) and next to the material name in the header (which should be blue) there will be a number. Click the number and choose “Make single user”. Repeat for each material (use the “n Mat: n” button to choose materials eg “3 Mat: 5” means 3rd material of 5)

HTH

Philip
Thanks! That’s saved me a whole lot of bother, and also demystified yet another set of buttons in Blender for me :smiley:

Since my original post, I have figured out that I can just “seperate” the top side of the cube, and texture this without interrupting the shape of the rest of the cube.

But thanks for the info :smiley:

im guessing you’re trying to give each of the steps a different amount of spec.
You realised that you can apply a greyscale image to the spec channel, so that depending on what shade of grey it is, the more or less spec it has. It saves applying a different material to each step.