Faceted artifacts of clothing simulation [SOLVED]

Hello. I am trying to enhance the model of a top with simulated folds. I’ve specified character body (with 4 levels of subdivision) as a collision model. The clothing mesh itself is also quite dence. The result has those weird polygon imprints on it like the collision mesh is several levels less subdivided than it really is.

The simulation and collision quality settings do not seem to have much effect on the issue

It turned out that the subdivision of the collision object was indeed lacking. Smooth shading prevented me from seeing it


Another tip is that you need to have the subD modifier before the collision modifier for it o apply to the collision.