Facial anatomy, hows it look?

Hey everyone, just researching facial anatomy and been watching a few webinars about the construction of the human face today and decided to do a sculpt that shows correct anatomy and proportion. I sculpted from a sphere and it took about 40mins, let me know what you think and if anything looks out of place. I could use another pair of eyes haha


for a first try on true anatomy it is great. some observations that might be helpful:
general proportions are off, eyes sit on horizontal centerline, brow to bottom nose is about same length as bottom nose to chin. eyes are too wide, width of eye is about 1/5 of width of head, so horizonally 5 eyes would fit onto head, space between eyes is a width of eye too.
mouth looks good, chin is quite wide, but could be real still. shape of nose is great, muscles around mouth are very good too.

hey knives, looks good

Doris has already mentioned general proportions. So I won’t.

Other things I noticed are. The eye area looks like it lacks volume, because the eyes are generally set to far forward, so theres no indication of the infraorbital margin.

The nose is looks cool, but as he looks quite defined, the point where the lateral cartilage meets the tip defining point looks a bit fat. You could pull to in a bit. The side of the nose seems to be dug in a bit so the frontal process doesn’t transition into it nicely.

The frontal plane of the forhead looks to be too wide from the left version, with no indication of side or transitional planes, and I’m not certain why he has a huge groove in his forehead

Just my inital thoughts.

thanks for the critique Doris and Kettlefish, I appreciate the help! I was having a lot of trouble with the eyes for some reason, the technique I went with was to pull back the eye socket then build up some volume with a clay brush for the eyes. Then I went in and sculpted on the eye lids and used a crease brush to define the edges. Is there a better way to do this? The groove in the middle of his forehead was a mistake haha, symmetry must have connected it weird. Anywho, thanks for the tips Ill put them to practice on a new sculpt ill post later today.

heres a quick one that I just finished, I didnt have any reference pictures in front of me just went ahead and started sculpting with the above tips in mind. Started from a sphere to practice base forms, took about an 1-1.5hours.


I exaggerated the features quite a bit to get a more stylized character while trying to keep relative structure in terms of anatomy. Any easily spotted improvements I could make to get a more believable sculpt? Character was themed off of some of the ‘bad-guys’ in an anime called Samurai Champloo

Some people sculpt while others model through planes. For you to create something like that under 90 minutes is fascinating.

Actually, everything important was said… just ears are looking little bit out of place but for 90 minutes it looks pretty great.

Please can you post sources from where you was learning anatomy? Because I started learning facial anatomy few days ago.
Thanks

Thanks Xeroshadow and vlktor4, Ill make a timelapse soon so you can see how I block it out quickly if you want. Heres a link to one of the webinars I watched about facial anatomy and structure. Its in zbrush but the same principle applies to Blender (or any software for that matter!) http://www.youtube.com/watch?v=VEiBYgBmhH0