Hello. I’ve got an idea about using a curve instead of bones to animate part of a face. It’s a bit like using hooks, however, the problem with hooks is that it’s all or nothing, i.e. there’s no way to establish a fade-off as there is with weight-painting. What I’m thinking of would involve using the curve itself as a bone.
Is this possible? If so, how would I implement it?
I tried that, and the results were unsatisfactory, to say the least. The right level of falloff is hard to get, and going into edit mode and moving the vertices has no effect on the mesh.
I would assign the points on the curve to bones positioned on the face that have proper weight painting. The bones would have look to constraints to the points on the curve.