Hi, this is part of my work on facial animation using a “mix” of waters model and real facial muscle configuration.
I’m using an armature and vertex groups to make facial movements in order to follow the Facial Action Coding System (FACS). In this system, all movements are described as combination of some muscle movs.
The final idea will be having a muscle armature and to be able to “load” new scanned facial meshes and had them parented to that armature. The muscle movement will be pre-configured so that you only have to define the regions of influence of each muscle.(maybe with the weight paint tool). I’m making some work with a very decimated scanned face and the results are not bad (I have not modified the original scanned face so the vertex are placed where the 3D scanner found them more suitable, also the mesh has few points). This is only a first aprox to what I’m triyng to do (I’m learning new things each day) so have in mind it is not the final version.
Hope you find it at least interesting. Also if there’s some work similar, like make human project or something like that, let me know.
(I haven’t included the textures because this is a head of a guy I don’t know as my project tutor scanned him in a convention in Madrid, so I don’t think he would like to be posted in the web. Only using him for practising)