This is a series detailing some simple methods to use when creating a facial rig. This rig uses both bone deformations and shape keys. The goal of this series is to create a facial rig that is easy to animate, easy to rig and to get the best of both worlds by using both bones and shape keys.
Part One: Setup
Part Two: Easy Eye Rig
Part Three: Eyelids and Cheek Deformations
Part Four: Easy Eyelid and Cheek Controls
Part Five: Custom Bone Shapes
Part Six: Custom Bone Properties and Drivers
Part Seven: Jaw Rig
Part Eight: Lip Rigging with Shape Keys and Drivers
Thanks for watching. Good luck!