Hallo people! Merry Christmas first off, haven’t been on here in a while!
Now the question: I’ve got a simple object that’s got an alpha texture on it (transparent png, it’s a cloud if that helps!). It’s animated to grow in size, but I want to also animate it so that it fades away until it’s completely gone… how would I do this? I’ve tried adding IPO drivers to the ColA and Alpha channels but no luck
Is the alpha image set up as a texture channel on a material or simply UV mapped to the object? Because I’ve had alpha images fade fine in GLSL mode when used as part of a material then using an IPO curve to change the materials alpha.
I think I had it setup exactly as you’ve got it. I’ll double check my setup when I finish work just in case (wont be till 2am though). Does setting the alpha to 0 make the object transparent when you press P?
Nope. The alpha is set at 0 if you look at the image above (I’m assuming you mean the alpha slider underneath the RGB sliders?). It’s really confusing, it should be simple (and it probably is!) but I just can’t for the life of me figure out what’s going on.
I can drag the DVar slider down and the object will disappear, but if I set an IPO curve for DVar it doesn’t do anything…
If I choose OBcolour, it will fade out perfectly but the whole texture turns black? Like it still has the alpha but turns the rest of the texture black?
EDIT: actually, it removes all the alpha info of the texture and just renders the object black but with a nice fade. WTF?