I’m a “noob”
I’ve created my first blender animation
which is simply a lamp that moves across my scene
the lamp starts out with 0 energy and ramps up
The world has no environment lighting or indirect lighting
I only use one material and it’s Emit is zero.
So why can I see the outline and shadow of my objects when it should be pitch black?
Thanks everyone.
I am using the internal renderer. (I’ve now looked into cycles… will definitely have to take a look… will probably lead to me upgrading my graphics card) I was under the impression that cycles was the simulation engine or something… now I know otherwise!
Problem solved by changing the horizon and zenith color of the world to black.
(turning off / down the mirror effect of my material also solved it).
Ed. 3 seconds goes by quicker than I thought it would