Hey, I need some help fading an object out in the blender 2.5 game engine (GLSL).
I have an object with a material, and an image texture with alpha transparency. In 2.49 I used to use object color and colA to fade the object in the GE. I’ve tried using the same technique in 2.5, and it fades in and out in the workspace, but when I try it in the GE it is completely invisible. Have I done something wrong, or is there an alternate way to fade textured objects in 2.5?