Trying to achieve a particular fade in/out effect, but I’m not sure it’s possible without compositing.
Simply, I want to fade in/out objects in Blender. But, I don’t want the glass type effect where you can see parts of the object through itself. This image shows what I mean:
I thought this was probably impossible without compositing, but playing Warcraft last night I realised Blizzard has found a way of doing this in game:
It may be this is some gaming wizardly and not possible in Blender. But I’m hoping someone has a solution. I’m really trying to avoid compositing, as I have dozens of objects that all overlap each other, which would be a nightmare to composite.